![]() ![]() Places like the police station, the taxi station, the gas station, the cargo hold, the prison etc. For me that was always the point of Battle Royale gamemodes - competing with other players in an environment that makes sense to all parties involved and not some abstract arena - so I'm glad you didn't make this about boxes floating in BGShadow space. ![]() The different locations (of which there are many!) mesh well together and help create the feeling that this isn't a bunch of geometric shapes in the middle of nowhere but instead what tries to be an actual town with its own logical build and infrastructure. I'd like to write a little appreciation post about just how extremely well constructed and well thought-out this map is. The map has just been approved and should now be visible to all SFDMaps-goers. (The map might be under moderation, check again later if link does not lead anywhere) Well, guess that you gotta play and find what it has to offer! Teams are displayed with clothing colors instead of name. A minimap shows important locations, redzones and wall positions (in popuptext) You can store crab cans and eat them for health! MINIMAP PART 2 (Again too large to post here) 2 !BIG! Areas to play! (6000 pixels, 760 tiles in width, minimaps avaible here : (Bad) Sound simulation: Shooting flashes your name and so reveals your position for everyone. Actually working stealth system, you can prone (play dead), hide in bushes and in vehicles. CARS!! There are damn cars! Drive them! Smash them! YEE-HAW! Dynamic spawn on the start: all players start in a plane where you can wait and choose the place to jump Armors actually protect you and they can be picked up. ![]() An All-around armoring system, introducing helmets, vests and knuckles. Battle Royale gamemode right here in SFD! ![]()
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